﻿GOLLOPS STAR / PLAYTEST RECORD
Date: __________ Players: ____ Scenario: ____ Starting rank: __________
Rules version: text kit0.2   Duration: ____ rounds / ____ minutes
Outcome: __________ Conscious soldiers remaining: ____

ROUND | SOLDIER | MOVES/AP | BRACE AP | FIRING AP | SHOTS | HITS | DAMAGE
______|_________|__________|__________|___________|_______|______|_______
______|_________|__________|__________|___________|_______|______|_______
______|_________|__________|__________|___________|_______|______|_______
______|_________|__________|__________|___________|_______|______|_______
Duplicate this sheet as needed. Track damage rolled and HP actually removed
separately when a hit overkills a target.

SOLDIER | HP LOST | HEALING | KILLS | XP | ROUND OF FIRST UNLOCK
Reyes   |_________|_________|_______|____|______________________
Chen    |_________|_________|_______|____|______________________
Voss    |_________|_________|_______|____|______________________
Okafor  |_________|_________|_______|____|______________________
Park    |_________|_________|_______|____|______________________

SCENARIO B: weapon ____ cover ____ brace? ____ accuracy total ____
Attacks ____ shots ____ hits ____ zero-damage deflections ____
Potential damage ____ actual HP removed ____ kills ____ AP including setup ____

Did Voss dominate exposed/soft-cover fights? __________________________
Was the shotgun useful without being overwhelming? ___________________
Did cover encourage movement or merely stall the game? _______________
Did each soldier contribute? _________________________________________
Was Park's healing too easy to repeat safely? _________________________
Were four adjacent worker attacks too punishing? ______________________
Any facing, sight or door dispute? ____________________________________
Any rank skill unclear or forgotten? __________________________________
Change ONE variable for next run: _____________________________________
